
This focus allows the owner or summoner to command an automaton and even create simple programs for the automaton to follow, though it does not provide true intelligence.
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Unless expected to be used in specific, pre-programmed fashions - and especially if they are meant to be summoned - a clockwork automaton has a green arcana focus installed to control their behaviors. self-defense), creating a nuisance for both the guild and would-be customers halls of archetypes are a Guildmaster's solution to the 'tragedy of the commons' with regards to magical conjuration, and, based on this rationale, are paid for by the Kingdom as a form of public utility. Winder's Guild Signet by BCGR_WurthThis is done because, barring halls of archetypes, summoners would be apt to accidentally calling forth others' personal servant automatons in moments of despiration (i.e. The Winder's Guild maintain more than one hall of archetypes, which are warehouse spaces stocked with pre-assembled clockwork automatons to be called forth on such an occasion. In the universe of Farforth, the term 'automaton' generally applies to self-propelled devices which are commonly deployed through the use of summoning magic. They are also distinguished from other semi-magical constructs (such as The Transmuter's children, the athropomorphized objects) in that they seldom incorporate any living tissues or spiritual animating force in their construction, though they may incorporate arcane power sources or sensory equipment.

They are distinguished from other clockwork devices in the sense that they are often made to mimic organic systems in some form or another, such as being ambulatory or possessing a generally humanoid body plan. Clockwork automatons are a class of complex machines - constructed using many of the same engineering methods used in the construction of clocks and similiar devices - which can operate more or less independently from human input.
